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CLONES & BOOTLEGS ---------------------------------------------------------------------------------------------------------------------------------------------

Once you start to expand your collection beyond the licensed NES games, things can get confusing pretty fast - especially if you're collecting games from outside of the USA. When organizing your collection in terms of the game cartridges there are two basic categories: Licensed and Unlicensed. Licensed games are officially approved for release and play on the NES by Nintendo, published either by Nintendo itself or by a legally licensed 3rd-party publisher. They only exist in the NES cartridge. Unlicensed games can be one of two things:

1. Unlicensed NES Game: These games were manufactured and marketed to be played on the NES, or in some countries on a legal NES-compatible video game console. In either case the software was legally licensed by the publisher from the software company that developed it, for distribution and sale in a particular country or territory. The software isn't stolen, the cartridge design is original (kind of), and the legality of making a game for Nintendo's hardware without their consent and without compensating them for it is debatable at best. Whether Nintendo liked it or not, these are NES games.

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Box Art from Bee 52

by Camerica

Clones

2. Bootleg Games: The NES and Famicom systems weren't sold everywhere, for a variety of reasons, and as with any other successful product there were companies cashing in on their success by making imitations. These 8-bit 60/72-pin home video game consoles are known as clones (or sometimes NESclones or Famiclones), and there are hundreds of them that were produced in all shapes and sizes all over the world. While in some rare cases the games released along with the clone consoles were licensed from the software developers, most of the time the games were produced illegally by copying the software from a legit version of the game. Very often the ROM data would be slightly modified to change the game's title and publisher info, which makes keeping track of them even tougher. NESclones, Famiclones, and bootleg games often co-existed in the same places, so 60-to-72-pin adapters were very common in these regions, and were often included with the clone consoles. For this reason it is also very common for a bootleg game to have a 60-pin PCB with a 72-pin adapter inside the cart. One very cool thing about bootleg games is that you can find lots of titles that were only released in Japan for the Famicom, in a 72-pin NES-compatible cartridge. 

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Bootleg copy of Hogan's Alley titled Shooting In The Alley, released by Falcon Soft (which was actually Gradiente), for play on the Phantom System NES clone in Brazil.

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Choplifter was originally released in 1982 for play on the Apple II computer and was eventually released for 18 different platforms, including the Famicom, but never for the NES. Unless of course you count this bootleg copy that was made for the "Entertainment Computer System" NES clone by a company called NASA from Taiwan.

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Bootleg copy of Galaga produced for play on the NES by Supervision. It says Japan all over the cartridge, but Supervision was actually from Taiwan. Supervision bootleg games use the same style and light-gray color cartridge as the Asian Version and Hong Kong Version licensed NES carts.

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You've never played Super Wonderful Mario? Actually this is a bootleg of the USA version of Super Mario Bros. 2 with an alternate title screen that reads "Super Bros. 5" copyright 1991 by ECE.

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Tetris anyone? This bootleg copy of Tengen Tetris from Dimasa in Spain features a screenshot on the label that at first glance is unrecognizable as Tetris when you're picturing the licensed NES version.

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The Smart Boy series of bootleg games were produced by a company that primarily sold furniture and electronics to rental stores. The idea was to offer games to rent at a much lower cost than buying them at retail pricing. The main flaw in this plan was that anyone that purchased these and then rented them out essentially became an accomplice in the piracy scheme, so this idea quickly failed. There were only a few Smart Boy titles produced, pretty obviously made by hand, in at least 3 different cartridge form factors.

ROM Hacks

ROM HACKS ---------------------------------------------------------------------------------------------------------------------------------------------------------

Another type of bootleg game is a ROM Hack. As detailed on the PCB's page of this site, a game's ROM chips store the software, graphics, and music that make up the game. When referring to a ROM Hack, it is understood that "ROM" refers to the game's software. ROM Hacks that were produced as physical game cartridges during the NES era usually replaced the game's playable character graphics, known as "sprites", with different characters to create the illusion of a new game. This could be a fun passion project for programmers, and also another creative way to steal game software while also having something new and different to sell. ROM Hacks of popular games are still created today, such as updating the player roster in Tecmo Super Bowl with current players.

At first glance this copy of Flash & Batman by Spica in Taiwan appears to be a completely new NES game. However, it's actually a ROM hack of Monster In My Pocket. If you're going to steal game software, why not borrow a couple comic book characters while you're at it?

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Flash & Batman

ROM Hack game by Spica

Multicarts

MULTICARTS --------------------------------------------------------------------------------------------------------------------------------------------------------

One final type of bootleg NES game is the Multicart. As the name implies, multicarts contain multiple games on a single cartridge, anywhere from a few games to a few hundred games. 72-pin muticarts can be cool because they often contained games that were otherwise only produced in 60-pin format for the Famicom. The games found on these carts are almost always ROM-hacked in some way. At a minimum the publisher and copyright info on the games' title screens is typically removed. Most multicarts that claim to have more than just a few games actually contain several ROM-hacked versions of the same game, each of which simply start you on a new level, with more lives or power-ups, etc. Multicarts were almost entirely imported from Asia, with a few examples produced in North and South America.

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110-In-1 Multicart

Supervision

Taiwan

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Multi-Pak 40 Games In One

unknown publisher

Canada

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Super 76-In-1

Tsang Hai

Taiwan

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